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Channel: training – Gustavo E Boehs
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Maya Render Passes

My new tutorial on multipass rendering in Maya using Mental Ray is now on-line at CGChannel. The main subject is how to take your renders apart into passes and then recomping them for greater...

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Demystifing the Render Tree

In this training we go deep into this production ready scene to learn the most fundamental rendering tool in Softimage, the Render Tree. Render Tree is the nodal interface for dealing with shaders in...

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Light, Render, Passes

This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the...

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Softimage ICE Deformers

ICE (Interactive Creative Environment) is a nodal environment inside Autodesk Softimage that can do a range of different things. You can use it to create custom deformers, animate particles, rig...

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good news

A couple good news in a role this month! Last week I finally made to the 1.0 version of my plug-in (called Motion Tools) for Autodesk Softimage. I’ve talked about this in previous posts, but basically...

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workshop

Back from the metropolis! This past week I have presented a workshop on ICE for 40 people at Melies school of cinema and animation, in São Paulo. Those who attended got a clear idea of what a...

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Processing moCap data for Machine Learning with Fabric Engine

In this three part video series I show the challenges in pre-processing motion capture data for machine learning and how one can go about this task. I use Fabric Engine as a development tool for this...

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